Real Dante returns

It wasn’t until I played the very first Devil May Cry game that I knew I was an kích hoạt fan. I must have beaten it five times at launch, pouring through every facet over weeks, perfecting my frame-by-frame combat abilities — it was a true testament to lớn how the series would come to slowly define the genre.

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Devil May Cry 2was a misstep for sure, but it’s a mistake I was willing lớn suffer through to lớn get to the third iteration, which I consider the best kích hoạt game khổng lồ this day (sorry Bayonetta 2, I still love you). It was odd, then, that Devil May Cry 4was such a downgrade in many respects three years later.

With a polarizing new anh hùng and a chiến dịch that featured a heavy amount of backtracking, it was a tough game to love, & after a few completions I just went back to lớn the previous entry. But under that rough veneer was a very solid action game, and one that’s made even better with the newly minted Devil May Cry 4 Special Editionpackage.


Devil May Cry 4 Special Edition (PC, PS4, Xbox One )Developer: CapcomPublisher: CapcomMSRP: $24.99Release Date: June 23, 2015

After booting it up, you’ll have the option to lớn play the original campaign with Nero and Dante, solely as Vergil, or a joint story of Lady và Trish, mirroring the former pair’s split-story. Each character has their own customizable mix of controls, and the Legendary Dark Knight mode (previously exclusive khổng lồ the PC version) is mở cửa from the very start. I immediately sprung for Vergil và was not disappointed.

If you’re a newcomer, you’ll likely want to trả lời the base story for some background, as the new characters merely have a new intro và ending khổng lồ cap things off. It’s essentially the exact same levels and bosses, but thanks to the fundamentally reworked movesets, the experiences feel nothing alike. Also for newcomers, the “automatic” control option returns for easier combos, as well as an automatic level-up function where the trò chơi chooses your upgrades for you.

Veterans will be pleased lớn find a turbo option (increasing the speed by 20%) as well as your typical lock-on tweaks. Those of you out there who never played the PC version are in for a treat, as Legendary Dark Knight is about as balls-to-the-wall as it gets. The entire screen in nearly every area is littered with enemies, and it even goes so far as to địa chỉ cửa hàng in endgame foes in the second mission.

Despite the fact that there aren’t any other major new modes, this is not a lazy remake by any means, as the three aforementioned character additions spice things up considerably. Vergil is probably my personal favorite new playstyle; possibly my favorite of the entire series. His style is fast & flashy, as he can still “trick” teleport up, down (which can also be used to cancel attacks), and forward, but he has a major new mechanic to lớn manage that makes him more unique. Vergil now has a “concentration” gauge, which increases when he is walking, taunting, or connecting with abilities, and lowers when he runs, whiffs attacks, or gets hit. Raising this gauge increases your statline & opens up some new powers that are reliant on a full meter.

It completely changes the way you play, as walking lượt thích a badass is now a priority, & missing attacks is more punishing. That’s not khổng lồ say that the trò chơi is “impossible” if you don’t feel like mastering concentration on a normal or easy difficulty level, it just makes it more fun — though it will increase your chances of survival later on. Take one advanced tactic from Vergil: teleporting. By using a sword projectile, Vergil can “stick” an enemy for later. By using the forward trick, you can instantly teleport khổng lồ that marked baddie. He’s extremely mobile, much like Dante’s trickster style in Devil May Cry 3 or his appearance herein. Lớn me, Vergil is the main event.

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Trish & Lady crash as well, starting with a small pizza các buổi tiệc nhỏ intro with Dante. Lady’s playstyle, lượt thích Vergil before her, completely changes the way one would approach Devil May Cry, mostly because of her reliance on guns. In previous games, guns could always be used with effectiveness, but weren’t really ideal. With Lady though, they’re front và center. She has her Kalina Ann rocket launcher (which doubles as a grappling hook khổng lồ mirror Nero’s platforming abilities in the story), handguns, và a shotgun. While the latter two guns mesh with Dante’s gunslinger style, the Kalina Ann acts almost nothing like it did in Devil May Cry 3.


Her rocket sports a few melee abilities, a rocket-jump boost, & a throw, but the focus for her is ranged combat. Additionally, since Lady is human, she uses a super grenade blast instead of a Devil Trigger. It’s really hard khổng lồ get a good style rating at first, but once you learn lớn start chaining throws & juggling with different guns & abilities, it gets real fun real fast. Classic bosses like Berial are seen in a whole new light when you’re trying khổng lồ turtle and keep them at cất cánh with rockets.

I didn’t expect much from Trish, but she’s come a long way since her appearance in the first game. Her entire style hinges on the fact that she can’t switch weapons, and instead just has a shit-ton of moves at her disposal. This sounds lame on paper. It’s anything but in practice, as said moves are a ton of fun. In addition to lớn a smorgasbord of powers from the entire series, she also sports some movesets from Ultimate Marvel vs. Capcom 3, as well as Round Trip, a boomerang of sorts that will continue to attack enemies while she’s doing her thing.

Dante himself though is still the king. He has access khổng lồ his five styles (Trickster, Swordmaster, Gunslinger, Royalguard, & Dark Slayer), which can be switched out at any time using the d-pad. If you haven’t seen the absolutely insane combos & possibilities that this system creates, take a look at this. Yes, with 1080p visuals and 60fps, you can still craft và employ advanced frame-specific mechanics, & beyond. With how deep the combat system is even lớn this day, I expect plenty of similar discoveries for the rest of the cast. That cast, by the way, is added in a way that feels lượt thích a natural continuation of Devil May Cry 3, which is a nice touch. I love little details like the fact that everyone has their own lock-on reticle.


Sadly, the bad news is that all of this extra nội dung doesn’t necessarily fix the level design. The vi xử lý core problem hinges with the halfway point of the campaign, in which Dante (or Vergil/Trish) backtracks through the story, fighting the same exact bosses all over again. Not every cấp độ is exactly the same per se, but it’s enough khổng lồ grate on most players, especially since the pacing slows down a bit near the end. To unlock Dante, you’ll have khổng lồ play as Nero, and to unlock Trish, you’ll have khổng lồ play as Lady for a while.

It’s not that this system is bad per se because of how strong the combat systems are, it’s just odd, as it feels like Capcom rushed its development a bit. The trùm cuối fights themselves are challenging và enjoyable, but having to bởi them all over again (or more, once you hit a gauntlet-like area at the end) is a bummer. The same goes for trekking through locales you’ve already seen at length.

Having said all that, the juice is worth the squeeze, even more-so than before because of the new playstyles. While Nero operated lượt thích a handicapped Dante in the original edition, Vergil, Trish, & Lady have all cemented their places into the pantheon of Devil May Cry, to the point where I would love lớn see at least one of them (if not all) return in a future iteration.


Devil May Cry 4 Special Edition reaffirms the series’ status as the current king of the kích hoạt genre. It may not fix some of the blemishes inherent lớn the game’s campaign, but the new characters và styles are fantastic, và will have players creating combo videos for years to come. With respect to lớn DmC và everything it accomplished, this is the Devil May Cry I want to lớn see in the future, Capcom.